I want to drop this in here to let you guys know about my findings, maybe someone is more experienced in map editing or unreal engine itself to get this working. But I think a second spawn is missing on every map thats why its crashing. OK great! Outlast has a build in dedi Server in the Gamefiles. YOUR FOLDERS TO OUTLAST\Outlast\Binaries\Win64\OLGame.exe" 127.0.0.1 -log YOUR FOLDERS TO OUTLAST\Outlast\Binaries\Win64\OLGame.exe" server Sewers_01.udk?DEDICATED=true?bIsLanMatch=0?bRequiresPassword=0Īnd to get the Client connecting to the server log window: To start the Server add these parameters to he Outlast exectuable: Here is the Setup you can see the Server running in a Terminal and the Original Outlast client on the right side connected to the server. starting the client and connect to the server starting a dedicated server instance of outlast My goal was to establish a connection to another instance of outlast ( Unreal Engine 3.5 is great because even the Singleplayer version is running on a listen Lan Server! )
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